#GEGL Syntax goes here

 
color-overlay value=#f587ff median-blur  percentile=20 alpha-percentile=30

gaussian-blur std-dev-x=2 std-dev-y=2
id=3
screen aux=[ ref=3  emboss  type=bumpmap azimuth=90  elevation=15 ] 

gaussian-blur std-dev-x=2 std-dev-y=2
id=3
screen aux=[ ref=3  emboss  type=bumpmap azimuth=90  elevation=15 ] 

screen aux=[ ref=3  emboss  type=bumpmap azimuth=90  elevation=15 ] 

opacity value=10
median-blur radius=0

