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 Post subject: Journey To Fractal Beach - Music Video
PostPosted: Tue Mar 06, 2018 6:50 pm  (#1) 
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www.youtube.com Video from : www.youtube.com


Made a video with Gimp/MathMap/Composer clips. Saved them as AVIs with Gimp-GAP and added a soundtrack with Kdenlive. Only video effect is fade outs.
Hope you enjoy it and it gives people ideas on making their own music videos.


Last edited by Tas_mania on Fri Mar 30, 2018 3:16 am, edited 1 time in total.

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 Post subject: Re: Journey To Fractal Beach - Music Video
PostPosted: Tue Mar 06, 2018 9:11 pm  (#2) 
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Now that is impressive :jumpclap

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 Post subject: Re: Journey To Fractal Beach - Music Video
PostPosted: Tue Mar 06, 2018 10:07 pm  (#3) 
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oldmangrumpy wrote:
Now that is impressive :jumpclap

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 Post subject: Re: Journey To Fractal Beach - Music Video
PostPosted: Tue Mar 06, 2018 11:04 pm  (#4) 
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Cool, i wonder if you can like time your video movements to the beat of the sound.

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 Post subject: Re: Journey To Fractal Beach - Music Video
PostPosted: Wed Mar 07, 2018 4:43 am  (#5) 
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Well done Tas...


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 Post subject: Re: Journey To Fractal Beach - Music Video
PostPosted: Wed Mar 07, 2018 7:01 am  (#6) 
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far out, I dig it, really cool. Ditto Tim, timing? be interesting. Thankyou so much for sharing.

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 Post subject: Re: Journey To Fractal Beach - Music Video
PostPosted: Wed Mar 07, 2018 5:55 pm  (#7) 
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Thanks for the positive feedback OMG, Wallace, Tin, racer-x and RJKD.

Some 3D fractal programs can use sound to make fractals but I haven't seen anything like that in Gimp.
These animations are made with maths and music has a maths component so maybe one day?

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I found animations only work if the MM 'animated' filters are applied first and the non-animated filters are applied later.
(after the mixer in above) The 'geom_rotate' filter is one of the standard MM filters and it's useful for rotating an animation
into any position. I guess my breakthough was discovering that nearly all MM filters work on animations but only animated filters
can make animations. So the whole of MM can be applied to animation.


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