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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Fri Oct 17, 2014 8:55 pm  (#121) 
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Because you didn't tell me you posted it there. That thread is back in 2013.

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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Fri Oct 17, 2014 9:05 pm  (#122) 
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Why do you think I gave you the link to the thread, now tap yourself on the forehead and say !DUH!

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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Fri Oct 17, 2014 9:30 pm  (#123) 
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You didn't tell me you gave me the link, you just told me where to look I usually don't go back in old threads so why would you think I would. You could have just told me you posted it. Anyway, I guess I am just plain stupid.

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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Fri Oct 17, 2014 9:36 pm  (#124) 
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But we all love you anyway :hugme

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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Fri Oct 17, 2014 11:28 pm  (#125) 
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Another line nova GT example with a bit of vivid light used
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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Sat Oct 18, 2014 12:40 am  (#126) 
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Last one for today LNGT with gradient & Vivid Light & Diego glass frame again! Sunset across Shark Bay at Monkey Mia - awesome effects Graechan; thanks again!

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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Sat Oct 18, 2014 1:30 am  (#127) 
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oldmangrumpy wrote:
Last one for today LNGT with gradient & Vivid Light & Diego glass frame again! Sunset across Shark Bay at Monkey Mia - awesome effects Graechan; thanks again!

[ Image ]

Nice looking image, love it's colors. :bigthup

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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Sat Oct 18, 2014 5:51 am  (#128) 
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 Post subject: Re: Line Nova GT V0.91 (Gradient Nova)
PostPosted: Sat Oct 18, 2014 6:15 am  (#129) 
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oldmangrumpy wrote:
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You're welcome. :jumpclap

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 Post subject: Re: Line Nova GT V0.92 (Bug Fix)
PostPosted: Sat Oct 18, 2014 8:16 am  (#130) 
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Nice results, folks. :2thup

Now updated to V0.92 to correct a bug. New version on GIMP Scripts.

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 Post subject: Re: Line Nova GT V0.92 (Bug Fix)
PostPosted: Sat Oct 18, 2014 8:25 am  (#131) 
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Thank you

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 Post subject: Re: Line Nova GT V0.92 (Bug Fix)
PostPosted: Sat Oct 18, 2014 9:31 am  (#132) 
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:ditto

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 Post subject: Re: Line Nova GT V0.92 (Bug Fix)
PostPosted: Sat Oct 18, 2014 5:47 pm  (#133) 
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Thanks 'O' and Molly it seemed a typo creep-ed in, my bad, but it happens sorry

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 Post subject: Re: Line Nova GT V0.92 (Bug Fix)
PostPosted: Sat Oct 18, 2014 10:08 pm  (#134) 
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@Graechan - an observation for you re Line Nova GT operation.

1. I have been using LNGT on images on which other scripts have operated - e.g. glass frame effect
2. You have explained to me alreadty the use of a path to centre/offset the nova
3. There is an option in LNGT, which if checked, utilises a default ellipse (centre of image in workspace?)
4. I have noticed that when I used this 'default elllipse' option, the nova was not generated from the image centre or within what I expected to be the default ellipse, but from another point ... in my example case below consistently from the tip of far north Queensland! Light blue arrows point to key content and 'expected' ellipsis centre
5. I was wondering that could paths from the other scripts used, somehow impact LNGT or am I doing something stupidly wrong?

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