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Joined: Oct 31, 2020 Posts: 2013
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Here are two GEGL sharpen filters I made. They work fine. https://github.com/LinuxBeaver/GEGL_hig ... _curvaturehttps://github.com/LinuxBeaver/High-Pas ... -Box-Blur-but I have another filter I made "stroke ouline" and I want to give it multiple outlines but don't know how  The c file is here so maybe someone can tinker with it and make multiple outlines like this. /* This file is an image processing operation for GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see <https://www.gnu.org/licenses/>. * * Copyright 2006, 2010 Øyvind Kolås <[email protected]> */
#include "config.h" #include <glib/gi18n-lib.h>
#ifdef GEGL_PROPERTIES
/* Should correspond to GeglMedianBlurNeighborhood in median-blur.c */ enum_start (gegl_stroke_grow_shape) enum_value (GEGL_stroke_GROW_SHAPE_SQUARE, "square", N_("Square")) enum_value (GEGL_stroke_GROW_SHAPE_CIRCLE, "circle", N_("Circle")) enum_value (GEGL_stroke_GROW_SHAPE_DIAMOND, "diamond", N_("Diamond")) enum_end (GeglstrokeGrowShape)
property_double (radius, _("Blur radius"), 10.0) value_range (0.0, 2) ui_range (0.0, 300.0) ui_steps (1, 5) ui_gamma (1.5) ui_meta ("unit", "pixel-distance")
property_enum (grow_shape, _("Grow shape"), GeglstrokeGrowShape, gegl_stroke_grow_shape, GEGL_stroke_GROW_SHAPE_CIRCLE) description (_("The shape to expand or contract the stroke in"))
property_double (grow_radius, _("Grow radius"), 12.0) value_range (-100.0, 100.0) ui_range (-50.0, 50.0) ui_digits (0) ui_steps (1, 5) ui_gamma (1.5) ui_meta ("unit", "pixel-distance") description (_("The distance to expand the stroke before blurring; a negative value will contract the stroke instead"))
property_color (color, _("Color"), "white") /* TRANSLATORS: the string 'black' should not be translated */ description (_("The stroke's color (defaults to 'white')"))
/* It does make sense to sometimes have opacities > 1 (see GEGL logo * for example) */ property_double (opacity, _("Opacity"), 1) value_range (0.0, 2.0) ui_steps (0.01, 0.10)
#else
#define GEGL_OP_META #define GEGL_OP_NAME stroke #define GEGL_OP_C_SOURCE stroke.c
#include "gegl-op.h"
typedef struct { GeglNode *input; GeglNode *grow; GeglNode *darken; } State;
static void update_graph (GeglOperation *operation) { GeglProperties *o = GEGL_PROPERTIES (operation); State *state = o->user_data; if (!state) return;
if (o->grow_radius > 0.0001) { gegl_node_link_many (state->input, state->grow, state->darken, NULL); } else { gegl_node_link_many (state->input, state->darken, NULL); } }
/* in attach we hook into graph adding the needed nodes */ static void attach (GeglOperation *operation) { GeglProperties *o = GEGL_PROPERTIES (operation); GeglNode *gegl = operation->node; GeglNode *input, *output, *over, *translate, *opacity, *grow, *blur, *darken, *color; GeglColor *black_color = gegl_color_new ("rgb(0.0,0.0,0.0)");
input = gegl_node_get_input_proxy (gegl, "input"); output = gegl_node_get_output_proxy (gegl, "output"); over = gegl_node_new_child (gegl, "operation", "gegl:over", NULL); translate = gegl_node_new_child (gegl, "operation", "gegl:translate", NULL); opacity = gegl_node_new_child (gegl, "operation", "gegl:opacity", NULL); blur = gegl_node_new_child (gegl, "operation", "gegl:gaussian-blur", "clip-extent", FALSE, "abyss-policy", 0, NULL); grow = gegl_node_new_child (gegl, "operation", "gegl:median-blur", "percentile", 100.0, "alpha-percentile", 100.0, "abyss-policy", GEGL_ABYSS_NONE, NULL); darken = gegl_node_new_child (gegl, "operation", "gegl:src-in", NULL); color = gegl_node_new_child (gegl, "operation", "gegl:color", "value", black_color, NULL); State *state = g_malloc0 (sizeof (State)); o->user_data = state; state->input = input; state->grow = grow; state->darken = darken;
g_object_unref (black_color);
gegl_node_link_many (input, grow, darken, blur, opacity, translate, over, output, NULL); gegl_node_connect_from (over, "aux", input, "output"); gegl_node_connect_from (darken, "aux", color, "output");
gegl_operation_meta_redirect (operation, "grow-shape", grow, "neighborhood"); gegl_operation_meta_redirect (operation, "grow-radius", grow, "radius"); gegl_operation_meta_redirect (operation, "radius", blur, "std-dev-x"); gegl_operation_meta_redirect (operation, "radius", blur, "std-dev-y"); gegl_operation_meta_redirect (operation, "color", color, "value"); gegl_operation_meta_redirect (operation, "opacity", opacity, "value"); }
static void dispose (GObject *object) { GeglProperties *o = GEGL_PROPERTIES (object); g_clear_pointer (&o->user_data, g_free); G_OBJECT_CLASS (gegl_op_parent_class)->dispose (object); }
static void gegl_op_class_init (GeglOpClass *klass) { GObjectClass *object_class; GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass); GeglOperationMetaClass *operation_meta_class = GEGL_OPERATION_META_CLASS (klass);
operation_class->attach = attach; operation_meta_class->update = update_graph;
object_class = G_OBJECT_CLASS (klass); object_class->dispose = dispose;
gegl_operation_class_set_keys (operation_class, "name", "gegl:stroke", "title", _("stroke"), "categories", "light", "reference-hash", "1784365a0e801041189309f3a4866b1a", "description", _("Creates a stroke outline around images in transparency"), NULL); }
#endif
 Lastly, I don't want to sound prejudice but I wish everyone made GEGL filters instead of using the legacy system.
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