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 Post subject: a Mathmap filter
PostPosted: Thu Aug 02, 2012 6:26 am  (#1) 
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Joined: Apr 12, 2010
Posts: 5870
Another animated filter for weird effect

original

Image

animation (sorry even if scaled down may take looong to load)

Image

filter code zipped


Attachments:
animated pounded sphere.zip [295 Bytes]
Downloaded 124 times

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 Post subject: Re: a Mathmap filter
PostPosted: Thu Aug 02, 2012 8:28 am  (#2) 
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I wish I had mathmap for mac, that is a really cool effect


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 Post subject: Re: a Mathmap filter
PostPosted: Thu Aug 02, 2012 9:01 am  (#3) 
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Joined: Apr 12, 2010
Posts: 5870
same filter :
starting from Rotate_X_start at -170 (from -170 to -360 for Rotate_X_start at -170 are no changes : nothing will be rendered)and giving a positive value (in my example was the max 360) for Rotate_X_end you will make your object progressively appear from nothing...or vice versa to make it progressively vanish

The effect may be increased with the zoom (that has to be set in his two extremes : Zoom_start and

sorry for the file size i scaled down a lot but i also used many layers

ImageZoom_end

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My 3D Gallery on Deviantart http://photocomix2.deviantart.com/
Main gallery http://www.flickriver.com/photos/photocomix-mandala/
Mandala and simmetry http://www.flickriver.com/photos/photocomix_mandala/

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Mrs Wilbress


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 Post subject: Re: a Mathmap filter
PostPosted: Thu Aug 02, 2012 6:51 pm  (#4) 
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Joined: May 16, 2010
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Very cool PC! Thanks for sharing this. :)

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