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 Post subject: GEGL Liquid Noise and Liquid Distortion (not AI)
PostPosted: Thu Jun 12, 2025 8:54 pm  (#1) 
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Joined: Oct 31, 2020
Posts: 2013
I made my own liquid noise and liquid noise distrtion GEGL plugins inspired by the liquid noise GEGL plugin Grok the AI made. Except these were made manually using nodes like solid noise and displacement map. Don't believe me?

Input this syntax in GEGL graph to test without installing

noise-solid detail=3 seed=0 tileable=false  x-size=2.5 y-size=2.5 width=812 height=1582
alien-map cpn-1-frequency=18 cpn-2-frequency=2.2 cpn-3-frequency=3 
gimp:desaturate mode=average
multiply value=1.2
add value=0.01


id=start displace amount-x=40  displace-mode=cartesian aux=[ ref=start
noise-solid detail=3 seed=24 tileable=false  x-size=2.5 y-size=2.5 width=812 height=1582
alien-map cpn-1-frequency=18 cpn-2-frequency=2.2 cpn-3-frequency=3 
gimp:desaturate mode=average
multiply value=1.2
add value=0.01
]


https://github.com/LinuxBeaver/GEGL-GIM ... ing_Noise/

Anyhow my plugins name is lb:liquid-noise and the AI plugins name is ai/lb:liquid-noise this should not cause any issue just like `lb:bevel` and `lb:edge` cause no issue with `gegl:bevel` and `gegl:edge` Everything will harmoniously co-exist

Screenshots of plugin

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Download Here

Attachment:
liquid_linux_binaries_gegl_plugin.zip [15.4 KiB]
Downloaded 33 times


Attachment:
liquid_windows_binaries_gegl_plugin.zip [66.06 KiB]
Downloaded 37 times


Attachment:
liquid_SourceCode.zip [9.37 KiB]
Downloaded 24 times


**Windows**

C:\Users\(USERNAME)\AppData\Local\gegl-0.4\plug-ins

**Linux**

~/.local/share/gegl-0.4/plug-ins

**Linux (Flatpak includes Chromebook)**

~/.var/app/org.gimp.GIMP/data/gegl-0.4/plug-ins

Then restart GIMP and go to filters>noise>liquid ring noise

to find it. I think my liquid noise plugin is better then the one Grok made, Enjoy and be welcome to leave feed back :jumpclap :clap


Lastly, Grok's plugin will not ship here and you can find it here in the "vibe code" section
https://github.com/LinuxBeaver/LinuxBeaver/releases/


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 Post subject: Re: GEGL Liquid Noise and Liquid Distortion (not AI)
PostPosted: Fri Jun 13, 2025 2:14 am  (#2) 
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Joined: May 16, 2010
Posts: 16152
Awesome! :) :bigthup

This is very interesting indeed!

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