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 Post subject: Finally a decent perspective mapping technique for regular patterns.
PostPosted: Thu Aug 08, 2013 5:18 am  (#1) 
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I've been on this quest for around 4 years now (some of you already know I never stop til I've accomplished my goal; lol) ever since I was introduced to fake landfill renders made by Chris Jordan. Anyway, he actually does his perspectives manually but deploys autorendering techniques for his other artwork much as I try to do. I'm way too lazy to manually place objects in perspect. lol

All you have to do is create a perfect circle selection, fill using your regular pattern, and run the code. Note for patterns such as grass or bricks, normal perspective distortion techniques will have to do (unless you don't mind wavy result since this technique is logarithmic). Anyway, click following link for mathmap code (it's in the thread). :)

https://groups.google.com/forum/#!topic ... lyQNVl6AGo

No I did not defocus the horizon for this result to give a realistic overall bokah, but that's really not hard to do either. :)


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Lyle

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 Post subject: Re: Finally a decent perspective mapping technique for regular pattern
PostPosted: Thu Aug 08, 2013 10:33 am  (#2) 
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Cool Lyle thanks for sharing this one. :)

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 Post subject: Re: Finally a decent perspective mapping technique for regular pattern
PostPosted: Thu Aug 08, 2013 10:38 am  (#3) 
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Yes i can see already this one will be another addicting filter. :lol
Love the settings for this one. :)

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 Post subject: Re: Finally a decent perspective mapping technique for regular pattern
PostPosted: Thu Aug 08, 2013 2:40 pm  (#4) 
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lol. Yeah; never thought to do a Wilber as a landscape with this. ;)

Just wanted to turn seamless trash textures into realistic landscapes much like Chris Jordan does but the lazy way. :)

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 Post subject: Re: Finally a decent perspective mapping technique for regular pattern
PostPosted: Thu Aug 08, 2013 5:58 pm  (#5) 
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I saw that in the last message there is a suggestion to edit the code , but i didn't get why to change and the suggestion seems a bit vague

anyway if somebody want digg (on the L link) and find how (and why ) to edit the code , ... please share here

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 Post subject: Re: Finally a decent perspective mapping technique for regular pattern
PostPosted: Thu Aug 08, 2013 10:00 pm  (#6) 
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Play with Span and y position range PC. Anyway, still quite pleased that regular patterns are linerally scaled as opposed to the distortion that you would get if you just provided perspective distortion. :)


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