@Lyle:
The generator imports/exports .obj and associated .mtl files.
Basically .obj (object) = wireframe; .mtl (material) = texture
So the .obj file defines the polyhedral vertices of the object(s) to be rendered and the .mtl file(s) define the texture to be mapped onto the faces of that/those polyhedra
Both file types are plain text files and so can be examined with a plain text editor (eg. Notepad++ on Windows)
Refs:
https://en.wikipedia.org/wiki/Wavefront_.obj_filehttp://paulbourke.net/dataformats/mtl/I think the general idea is that you first create a 3D scene in some 3D image maker such as Blender, export that as obj+mtl, import to the Ivy Generator, set the growth parameters so that the ivy starts growing "naturally" across your 3D scene from some specified starting position and, when it's gone far enough, export as obj+mtl again and re-import to Blender or some other program for final render.
So, to emulate Adam Martinakis' superb work, I think you first need to find settings for the growth parameters in the Ivy Generator to generate something like the leafless ramification seen in that render - presumably by setting leaf size to zero (?)
If that is successful, you could move on to trying some simple shapes such as a cube and/or sphere - create a scene in Blender first, containing the shapes, import the obj+mtl to Ivy Generator and see if you can (partially) cover the shape(s) with the leafless ramification. If you can get that far, then you might start thinking about more complex forms such as bodies/faces.