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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Aug 25, 2012 5:16 pm  (#281) 
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2-ton wrote:
haha, ordinarily, either would I. But I trust Partha and am willing to do it when he give exact instructions. Now to wait for the new mcgimp. I will try to have it pristine by moving all other gimp folders out of "my name" application support folder. Then I can add only what I need, one at a time, so if it gets messed up I will have a good idea what has done it.


sounds like a good idea...btw...apple have added something to the OS downloads so that they can only be used by the original purchaser...preventing sharing amongst users. DRM rights gone mad.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Aug 25, 2012 5:18 pm  (#282) 
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2-ton wrote:
haha, ordinarily, either would I. But I trust Partha and am willing to do it when he give exact instructions. Now to wait for the new mcgimp. I will try to have it pristine by moving all other gimp folders out of "my name" application support folder. Then I can add only what I need, one at a time, so if it gets messed up I will have a good idea what has done it.

Thanks. :)

I am testing the Mac version right as we speak. So, should have some news soon.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Aug 25, 2012 7:58 pm  (#283) 
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awesome partha!!


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Tue Aug 28, 2012 5:07 pm  (#284) 
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yet another version for mac has just been released in case anyone is interested...I've had a look and not really impressed as yet.

http://www.gimpusers.com/news/00447-fir ... gimp-2-8-2


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Tue Aug 28, 2012 5:12 pm  (#285) 
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This new version is very basic but doesnt seem to need X11 to run which is a bonus, but it has nothing extra to make it attractive to me... If I want to make the most of it I will have to add EVERYTHING including G'mic which we have included in the partha version...as well as the other added things which partha included...I'll give it a fair trial but I think so far its not for me.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Tue Aug 28, 2012 5:14 pm  (#286) 
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if I can just quote the blurb that came with it
"This version (not a build by www.partha.com or gimp.lisanet.de which had one recently) was created by Clayton Walker, who announced it on thi official mailing list thread. It comes with no preinstalled third party plugins and is a native build!"


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Tue Aug 28, 2012 8:39 pm  (#287) 
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Always good to have choices. You never know when someone might want a build with nothing added.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Tue Aug 28, 2012 9:04 pm  (#288) 
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no gmic available on it and I am trying to figure a way to add it but none of the previous methods work. It also has all of those folders for brushes etc in a different place...


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Tue Aug 28, 2012 10:44 pm  (#289) 
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I like having everything added into one big package because I can never remember how to install all those extras...I am sticking with Partha's McGimp.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Wed Aug 29, 2012 3:18 am  (#290) 
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2-ton wrote:
I like having everything added into one big package because I can never remember how to install all those extras...I am sticking with Partha's McGimp.

I agree totally...and I have had a crack at Claytons version and....nuff said!! I cannot get gmic happening yet in there...


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 12:04 am  (#291) 
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I do listen to requests, you know. It's not like I'm competing with Partha or Simone. ;)

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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 1:26 am  (#292) 
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Clayton can you tell me how to add gmic to ypur native version please


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 1:29 am  (#293) 
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I've tried all of my usual methods but it isnt happening...perhaps you could add it in the same way that partha has. Other than that I think your version is looking good as well and I ma willing to give it a fair trial...I just cant get gmic to work...I downloaded the latest version and added it to the plugins and then told GIMP where to find it but no go.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 7:13 am  (#294) 
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akky wrote:
I've tried all of my usual methods but it isnt happening...perhaps you could add it in the same way that partha has. Other than that I think your version is looking good as well and I ma willing to give it a fair trial...I just cant get gmic to work...I downloaded the latest version and added it to the plugins and then told GIMP where to find it but no go.

Pauline,

Unlike in Windows, one can't simply download a plugin and add it to the Mac version.

It all depends on how the Mac version is built.

Since my build is self-contained, all my builds - windows or Mac are, that is, it does not leave any footprints on your system, all the required libraries are included. Therefore, one has to build Gimp plugins in that environment.

If one builds them with personal libraries, then before shipping one has to convert the referenced libraries to the ones loaded by McGimp or must be present in the user's computer. Obviously the latter is quite unlikely or at the least cannot be assumed.

If all this is too technical, don't worry about it as I will continue to provide my builds, since I use them myself. :)

My 2.8.2 is delayed because 1. Labor Day weekend here in the US! :), 2. And therefore I am busy enjoying myself.

Plus the version of McGimp available from my website contains all fixes up to August 13 plus the sorting issue.

Thanks,
Partha


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 7:56 am  (#295) 
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partha....I'm not in a hurry but since he put it out I thought I'd try it..his advice to me was to do it myself...HA!!
I'm a bit technically challenged in that respect!!
I hope you have a great weekend there in the US. We have our labour day in Qld Australia in May...
but at least now thanks to you I understand why it wont work in Claytons build...Thanks for that partha and thanks for giving us such a great toy to play with :). I LOVE IT!!


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 2:30 pm  (#296) 
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Is there no Separate+ plugin, I can't find it in the menus, but on the site it seems to say it's included.


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 5:33 pm  (#297) 
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I'm still working out how to build gmic for my gtk+quartz build of gimp.
Partha, if you have any pointers, I'm listening. :D

As far as plugins go, my build is set up so that the plugins are all dynamic, and as long as they are placed into a valid directory, they should all work across various versions and builds. I'm also compiling a list of plugins that work, as well as a readme to get them all working (including files which need to be modified/moved after installing). So far, these are the plugins that work:

BIMP
Wavelet Decompose
Wavelet Sharpen
Wavelet Denoise
Separate+
Liquid Rescale (requires liblqr)
+various python scripts

EDIT: If people are brave, I could also include liblqr in the bundle, then people would have to install it into the actual app bundle though. A fun exercise.
EDIT2: Figured out gmic.

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-- Clayton Walker aka UnconventionalT


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 7:26 pm  (#298) 
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Here's a test build with all of those included.
https://dl.dropbox.com/u/942685/gimp/gi ... gins-1.dmg

Knock yourselves out. :D

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-- Clayton Walker aka UnconventionalT


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 7:56 pm  (#299) 
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Clayton I can get all the other stuff to work in the correct manner...I'll have a crack from your dropbox tho and thanks


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 Post subject: Re: McGimp 2.8 - Mac Native Version
PostPosted: Sat Sep 01, 2012 8:12 pm  (#300) 
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ok there ya go its working now...now I'll play with it and see what happens Clayton...back at ya in a few hours..Thanks


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