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 Post subject: Re: GURM Discussion
PostPosted: Wed May 08, 2013 2:08 pm  (#61) 
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Posts: 393
Location: England
This is one of the managers from my GURM file. I know it's for Linux but I did notice that in Rod's file the userPath is before the gimpPath, not sure if this would affect how Gimp reads it and maybe stop it from working. Also I had to make a new folder called 'extra' in my Gimp user profile, and inside of that I had to create a new folder with a name for the individual gradients, brushes etc.

[Gradient Manager]
useManager = yes
gimpPath = /home/caz/.gimp-2.8/gradients
userPath = /home/caz/.gimp-2.8/extra/gradients
extensions = .ggr,.svg,
installedOptions =

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 Post subject: Re: GURM Discussion
PostPosted: Wed May 08, 2013 2:28 pm  (#62) 
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Caz wrote:
This is one of the managers from my GURM file. I know it's for Linux but I did notice that in Rod's file the userPath is before the gimpPath, not sure if this would affect how Gimp reads it and maybe stop it from working. Also I had to make a new folder called 'extra' in my Gimp user profile, and inside of that I had to create a new folder with a name for the individual gradients, brushes etc.

[Gradient Manager]
useManager = yes
gimpPath = /home/caz/.gimp-2.8/gradients
userPath = /home/caz/.gimp-2.8/extra/gradients
extensions = .ggr,.svg,
installedOptions =


Yes mine is the old, old version of GURM.

Seems to me that if you can add a folder there than you should also be able to just edit the userPath entirely.ie...
C:\GIMP\Brushes\sub-folders here
C:\GIMP\Gradients\sub-folders here
C:\GIMP\Patterns\sub-folders here
I believe the gurm.py file reads the variables (gimpPath and userPath).
It then exports the information inside those variables ie...the directories you place there.
So anything in there is the PATH it uses to find the resources.

I could be wrong.

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 Post subject: Re: GURM Discussion
PostPosted: Wed May 08, 2013 6:30 pm  (#63) 
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Posts: 4826
Location: Bendigo Vic. Australia
Rod I posted my old gurm INI file as requested and the old Gurm has always worked successfully by me in 10 gimps simultaneously without grief but this new Gurm will not even register, so there must be something wrong in the PY file.

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 Post subject: Re: GURM Discussion
PostPosted: Wed May 08, 2013 7:03 pm  (#64) 
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Graechan wrote:
Rod I posted my old gurm INI file as requested and the old Gurm has always worked successfully by me in 10 gimps simultaneously without grief but this new Gurm will not even register, so there must be something wrong in the PY file.


Thanks Graechan.Because i can not figure out the new MrQ manager that ofnuts just wrote i will keep using the old one.I really like it better when the managers are within the tabs.I wish i could understand ofnuts new one but my mind is too feeble i guess. :lol
I have no idea how this new GURM is supposed to work.I tried everything. :)
Thanks for showing me your old ini file i was hoping to get some insight with that but that didn't work.
What os are you guys using i am on Windows Vista Home Premium.Maybe that is the problem?
The platform.

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 Post subject: Re: GURM Discussion
PostPosted: Wed May 08, 2013 11:00 pm  (#65) 
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Posts: 4826
Location: Bendigo Vic. Australia
Rod I do not think your windows version is the problem the old gurm will work, with brushes, patterns, gradients and palettes,the scripts are to slow to be that useful can you post your gurm.py and gurm.ini file and I will check.

I have a single resources location at C:\Gurm and separate gurm files for each gimp

Inside C:\Gurm I have folders for each of my resource types into which I have folders for each of my resource sets
below are all my Gurm files↓for you to compare

Attachment:
Gurm files.zip [3.38 MiB]
Downloaded 212 times

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 Post subject: Re: GURM Discussion
PostPosted: Thu May 09, 2013 3:18 pm  (#66) 
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Graechan wrote:
Rod I do not think your windows version is the problem the old gurm will work, with brushes, patterns, gradients and palettes,the scripts are to slow to be that useful can you post your gurm.py and gurm.ini file and I will check.

I have a single resources location at C:\Gurm and separate gurm files for each gimp

Inside C:\Gurm I have folders for each of my resource types into which I have folders for each of my resource sets
below are all my Gurm files↓for you to compare

Attachment:
Gurm files.zip


Graechan i was speaking of the newer GURM-8..
Possibly the platform directory trees are incorrect for the plugin to find the resources.
Sorry for the confusion. :)

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 Post subject: Re: GURM Discussion
PostPosted: Thu May 09, 2013 7:43 pm  (#67) 
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Rod I could not even get the new Gurm to fire up, it does not appear anywhere, pdb or pluginrc-file

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 Post subject: Re: GURM Discussion
PostPosted: Thu May 09, 2013 7:50 pm  (#68) 
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Graechan wrote:
Rod I could not even get the new Gurm to fire up, it does not appear anywhere, pdb or pluginrc-file


Yeah i noticed it wasn't in the PDB also.Funny how it will load but not initialize huh? :)

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 Post subject: Re: GURM Discussion
PostPosted: Thu May 09, 2013 8:31 pm  (#69) 
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Location: Bendigo Vic. Australia
When you look at the way the ini files were set up I think the py file has been edited to suit the writers own configuration and not a general configuration.

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 Post subject: Re: GURM Discussion
PostPosted: Tue Feb 14, 2017 11:20 am  (#70) 
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Joined: Dec 29, 2015
Posts: 223
Hi There,
Today I installed GURM in Ubuntu 16.04 LTS. On this forum I have seen some more categories in the GURM like Textures. I modified the ini file and also tried to change python file at two place but it didn't work for me. Does anybody know how to do it or it is not possible?

Thanks


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 Post subject: Re: GURM Discussion
PostPosted: Tue Feb 14, 2017 11:38 am  (#71) 
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Joined: Oct 25, 2010
Posts: 4812
Rashid wrote:
Hi There,
Today I installed GURM in Ubuntu 16.04 LTS. On this forum I have seen some more categories in the GURM like Textures. I modified the ini file and also tried to change python file at two place but it didn't work for me. Does anybody know how to do it or it is not possible?

Thanks


There is a GURM rewrite, that in particular doesn't require to edit Python files to set up.
See addon-manager here

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