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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue Feb 19, 2013 1:33 am  (#41) 
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Thanx :bigthup I will do that. Did no one see I had a second question or just missed it completely?
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Someone may have answer for me here too. I was able to put full gradient across a page by just stroking "after selecting the gradient" of course. Now I am not able in this version, or have forgotten what I need to do?

Hate to seem impatient because I am not normally. Would like to know if this is still doable.

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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue Feb 19, 2013 5:34 am  (#42) 
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to SallyAnne
I tried and the behaviour is correct as usual; I tried two different situations:
1 - creating a new image, selecting a gradient and drawing with the pen
2 - having a picture already on the screen, adding a layer and drawing on the new layer
In both cases I got the gradient correctly painted over and with the correct direction given by the stroke direction
my environment: win 7 32-bits gimp 2.8.4

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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue Feb 19, 2013 5:43 am  (#43) 
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Brogun wrote:
I investigated a bit more.

I decided to give a try to the "semi official" (semi as i think i have read the GIMP devs never release a window version themselves) 2.8.4 release from there :
http://www.gimp.org/downloads/

As expected it removed my trusty 2.6.10 (but fortunately i backed up everything before so i can reinstall without a problem) while installing.

Then i launched that 2.8.4 and tested with the same condition painting.
And ... it's as smooth as your win32 build of 2.8.2 was.

I re-installed your build of 2.8.4 to see if by some oddity having installed the semi official 2.8.4 would have changed something, but no.
Your win32 build of 2.8.4 is still very sluggish when painting in the same condition as i tested.

Having absolutely no coding/compilling knowledge, i have no idea why it is happening, what is that different between your build and the semi official one that is responsible of this very noticable performance drop (that didn't happened on your win32 build of 2.8.2).

Hi Brogun,

Thanks for your response. It probably has to do with the underlying libraries (gtk/glib/pixman/cairo etc. etc.) that get upgraded from time to time. So, I will look into the 2.8.2 series and compared to my 2.8.4 series and test to see which library is the culprit.

Partha


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue Feb 19, 2013 6:43 am  (#44) 
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dinasset wrote:
to SallyAnne
I tried and the behaviour is correct as usual; I tried two different situations:
1 - creating a new image, selecting a gradient and drawing with the pen
2 - having a picture already on the screen, adding a layer and drawing on the new layer
In both cases I got the gradient correctly painted over and with the correct direction given by the stroke direction
my environment: win 7 32-bits gimp 2.8.4

Thanx :) will give it a go.
Found out what I wasn't doing;) Now to remember.

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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Sun Mar 10, 2013 11:41 pm  (#45) 
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oh dear, my mcgimp was crashing tonight. It was when I was trying out layer effects bevel and emboss, and decor chisel. I was making buttons, and it seemed ok for the first one, but started crashing on the second one. The filter would not behave so I had to force quit the script-fu folder that was in my dock. It emptied out my script fu scripts and some of my regular basic filters. Very odd. I got them all back when I closed and reopened mcgimp, but the same thing happened again. Seems like when I am done with a script fu filter bevel and emboss, it doesn't close and I cannot close it with out force closing it.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Sat Mar 16, 2013 3:23 pm  (#46) 
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2-ton wrote:
oh dear, my mcgimp was crashing tonight. It was when I was trying out layer effects bevel and emboss, and decor chisel. I was making buttons, and it seemed ok for the first one, but started crashing on the second one. The filter would not behave so I had to force quit the script-fu folder that was in my dock. It emptied out my script fu scripts and some of my regular basic filters. Very odd. I got them all back when I closed and reopened mcgimp, but the same thing happened again. Seems like when I am done with a script fu filter bevel and emboss, it doesn't close and I cannot close it with out force closing it.

Hi 2-ton,

Can you give me a step-by-step to be able to replicate the problem?

Thanks,
Partha

PS: Note that, Script-fu stays open in the background. It will close automatically when you exit Gimp.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Sat Mar 16, 2013 5:20 pm  (#47) 
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I found that out, I was trying to get rid of script fu but I found out that it doesn't hurt anything to just leave it behind there as I work. I see also, that every time I use a different fu, it doesn't close, just hides, so you can end up with several little fu windows behind my gimp window. I can live with that, now that I know they can be there with no problem! So all my problems were because I was trying to get rid of the windows when I didn't even need to!


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Sat Mar 16, 2013 11:23 pm  (#48) 
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2-ton wrote:
I found that out, I was trying to get rid of script fu but I found out that it doesn't hurt anything to just leave it behind there as I work. I see also, that every time I use a different fu, it doesn't close, just hides, so you can end up with several little fu windows behind my gimp window. I can live with that, now that I know they can be there with no problem! So all my problems were because I was trying to get rid of the windows when I didn't even need to!

Yes, I know what you mean. However, it's a small price to pay for native McGimp. :)


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Mon Mar 18, 2013 9:24 pm  (#49) 
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indeed, I do like my McGimp! I never bother to go use any other version.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Mon Mar 25, 2013 12:10 pm  (#50) 
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@partha:
Question about your dark theme in 2.8.4 portable (named default), I'd like to know its real name and its license to check out if building upon for re-release is okay.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Mon Mar 25, 2013 6:00 pm  (#51) 
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anarkhya wrote:
@partha:
Question about your dark theme in 2.8.4 portable (named default), I'd like to know its real name and its license to check out if building upon for re-release is okay.

It's called Darklooks authored by Andrea Cimitan. He works for Canonical.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue Mar 26, 2013 5:24 am  (#52) 
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Thank you, I searched for details infos on this theme and, surprisingly, it wasn't that easy to spot the license, darklooks is GPL 2 or later.


Attachments:
copyright.gif
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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Sat Mar 30, 2013 4:41 pm  (#53) 
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Few more questions about your build, still concerning gtk theme customization:

I see that you provided many gtk engines dll, most of them being registered as late 2012 (also a now working aurora dll, which is great !), so, did you compile/port (don't know the appropriate word here) them yourself ? Because most of my dlls for these engine are from 2009 or older.

Also, because I'm testing different widgets, I'd like to know if it's safe that I bring older engine dlls to your build, I thought about nodoka engine as this one not included, but it's from 2009.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Sat Mar 30, 2013 11:40 pm  (#54) 
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anarkhya wrote:
Few more questions about your build, still concerning gtk theme customization:

I see that you provided many gtk engines dll, most of them being registered as late 2012 (also a now working aurora dll, which is great !), so, did you compile/port (don't know the appropriate word here) them yourself ? Because most of my dlls for these engine are from 2009 or older.

Also, because I'm testing different widgets, I'd like to know if it's safe that I bring older engine dlls to your build, I thought about nodoka engine as this one not included, but it's from 2009.

Both. I compile the ones not available in the SuSE builds.

I am not sure what older engines would do to your system. Only you can answer that. :)

Nodoka engine should be fine to include. I thought I included it in the past. Oh well. :)


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Mon Apr 08, 2013 9:32 am  (#55) 
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I think you're already aware of this issue, but I am also experiencing significant brush lag in the Gimp 2.8.4 64-bit Windows build. It is not present in the portable version of said build though, BUT I don't have any tablet sensitivity in the portable version (I'm using an Intuos5).


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue May 14, 2013 5:43 am  (#56) 
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@partha:
Theme subject again, I was wondering why your build successfully detect any dll engines while sourceforge gimp stays blind, I mean did you torture them or.. ;)


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue May 14, 2013 7:49 pm  (#57) 
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anarkhya wrote:
@partha:
Theme subject again, I was wondering why your build successfully detect any dll engines while sourceforge gimp stays blind, I mean did you torture them or.. ;)

I subjected them to the numerous smilies on Gimpchat and they went "no more, no more!!" :)

I don't know why. Are the DLLs on the sourceforge version installed in lib/gtk-2.0 etc.?

On the portable version, I set the gtk path to an environment variable.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Tue May 14, 2013 9:45 pm  (#58) 
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sourceforge gimp (default install) is shipped with pixmap and wimp DLLs, located at:
...\GIMP 2\32\lib\gtk-2.0\2.10.0\engines
and:
...\GIMP 2\lib\gtk-2.0\2.10.0\engines

Do you know if engine-based themes successfully work with all the various gimp 2.8 builds (installer or not) I see on your website ?


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Wed May 15, 2013 4:38 am  (#59) 
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Yes, they do.


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 Post subject: Re: Gimp 2.8.4 - Mac and Windows
PostPosted: Wed May 15, 2013 6:24 am  (#60) 
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Good news, thanks!


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