The only difference between GEGL on 2.10 and GEGL on 3 is
1. GEGL converts colors 100% accurate on GIMP 3 but not 2.10, that is why color pickers have different values on plugins of mine like Ocean's Surface
2. GEGL on 3 has an extra blend space called rgb-non-linear
3. Official Bevel, Official Inner Glow, GEGL Styles, Local Threshold and Shuffle Search only ship on GIMP 3 but they can be compiled manually for 2.10.
4. 2.10.38 still has the bug where changing composers crashes GIMP in GEGL syntax only.
5. Denoise-DCT still has that long solved bug on 2.10 where it crashes when applied on pixel size canvases
Other then that they are 99% the same, it doesn't make sense from my perspective to have GEGL 2.10 and GEGL 3.0.
The counter argument would be python and script fu exclusive GEGLing in GIMP 3, but I don't do that and one can just label it a GIMP 3 plugin here
viewforum.php?f=33If the board comes into existence I will use it to the best of my ability even if it is divided into two categories.